Neighbour Police Station BRIGADOON-0005
Customisation of the Neighbourhood Police Station
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3. PROJECT INFORMATION

Section 3.1 - Solution Overview

The following modifications wwere made to the Police Station:

  • The flag pole was removed from the front of the building.
  • The signage on the billboard on the roof was replace with an Australian police sign.
  • A door was added at the top of the steps heading down to the cells.
  • Doors werw added to the offices on the top floor.
  • All existing doors and widows were made to open and close on command.
  • A panic button is provided behind the police counter. This button can shut and lock all the doors and windows.
  • The doors to the cells had the black strip remoed from the invisible half of the door.
  • The street level windows to the cells were blocked off.

Section 3.2 - Solution Implementaion

The following actions were taken to implement the change outlined:

  • The flagpole and flag were selected using unlinked from the building and deleted.
  • The billboard signage was replaced using Edit->Edit Linked->Select Face->Texture to replace the image texture.
  • Add the script swing_door_opener.lsl to all the windows using Edit->Edit Linked->Content->New Script. Follow instruction in the script to adjust action.
  • Add doors to the top of the steps to the cells and the office on the top floor using Build->Build Tool. Add a door texture as requied. Put door in closed position and link to the building using Build->Edit Tool->Edit making sure that the building is always linked last.
  • Add the script swing_door_opener.lsl to new Doors using Edit->Edit Linked->Content->New Script. Follow instruction in the script to adjust action.
  • Unlink the front doors and their associated set of bars from the building. Link the door to its associated set of bars. Place the doors in the closed position.
  • Add the script swing_door_opener.lsl to each front door using Edit->Edit Linked->Content->New Script. Follow instruction in the script to adjust action.

Section 3.3 - Outstanding Issues

Issues that are still outstanding from the desired solution

Section 3.4 - Futher Developments

Potential future developments.