1#ifndef DEVELOPMENTFAMILY_H
2#define DEVELOPMENTFAMILY_H
5#include <ui_mainwindow.h>
void ReadProjectId(PROJECT_INFORMATION *ProjectId)
Read the Development, Compiler, Primary Tool and Target System Name.
void PostDevelopmentFamily(void)
take signal from widget and broadcast new status
void SendPrimaryToolChanged(int Index)
Advertise a change to the Primary Tool.
void SendStatusMessage(QString Type, int Counter)
Send the Data Type and number of entries obtained.
DevelopmentFamily(Ui::MainWindow *UI_Window)
DevelopmentFamily Constructor.
void SendDevelopmentFamily(DEVELOPMENT_FAMILY DevFamily)
Advertise out the current state of the development families.
void LogAdd(LOGGING_SEVERITY Severity, LOGGING_MODE Mode, const QString Message)
Send Message to the Log.
void DoClear(void)
Reload the Development Famlies.
void PrimaryToolChanged(int Index)
Receive signal that Primary Tool has Changed & process.
void LoadDevelopmentFamilies(void)
void SendLogEntry(REMOTE_LOG_ENTRY LogEntry)
Common Structure Defintitions.
LOGGING_SEVERITY
Log Severity allow the selection of logging events based on Severity.
LOGGING_MODE
Log Severity allow the selection of logging events based on the mode.
Summary of Project Types.